Metal Gear Solid [PSX Proto CONCEPT Video - Tech Demo]

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Uploaded by on Jun 7, 2006

http://www.unseen64.net

"Development for Metal Gear Solid began in 1995[42] with the intent of creating the "best PlayStation game ever."[43] Developers aimed for accuracy and realism while making the game enjoyable and tense. In the early stages of development, a SWAT team educated the creators with a demonstration of vehicles, weapons and explosives.[43] Hideo Kojima, the director, stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game". To fulfill this, adjustments were made to every detail, such as individually designed desks.[44]

The characters of Metal Gear Solid were created by Hideo Kojima; modifications and mechanics were made by conceptual artist Yoji Shinkawa. The characters were completed by polygonal artists using pencil drawings and clay models by Shinkawa.[45]

Despite being the third Metal Gear title (not including the non-canonical Snake's Revenge), Kojima chose the name Metal Gear Solid over Metal Gear 3 due to the relative obscurity of the first two games. The word Solid refers to the game being the third installment in the series, and also because the game uses 3D computer graphics.[46] The subsequent sequels in the series also bear the Metal Gear Solid title, following a new numeral progression.

[...]

Metal Gear Solid was revealed to the public at the E3 gaming event in 1997 as a short video. It was later playable for the first time at the Tokyo Game Show in 1998 and officially released the same year in Japan[48] with an extensive promotional campaign.[43] Television and magazine advertisements, in-store samples, and demo give-aways contributed to a total of US$8 million in promotional costs.[49] An estimated 12 million demos for the game were distributed during 1998." - wikipedia

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Top Comments

  • he runs like he has something up his ass in this version

  • i remembered when i had the demo i was so sacred when the guys spotted me lol

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All Comments (99)

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  • Nobody said otherwise...right ?

  • @filipeflower Well what i mean about the lighting is......PSX doesnt handle that much glossy look comparing to this pre-rendered video. Looking at the effect, its already clear that this is pre-rendered.....

  • I disagree about the lighting, but you're right about the rest.

  • @filipeflower Yup. PSX doesnt have such good lighting. and the weapon inventory is simply too ridiculous for real time gaming. Well at least it wasnt like that in the final product

  • This is pre-rendered.

  • I don't know why, but I prefer the HUD in this version, also, the camera looks more interesting.

  • the keypad on the codec would've probably made it easier to call. wonder why they didn't use it in the release

    also, the graphics here look a little better

  • LOOL this version sux

  • @DELMQR1 Heck, I'm still scared when the guards spot me.

  • It seems that 7 people are lackeys of The Patriots.

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