please visit my blog at http://blog.rahady.com/
In this part, we will be working with PFlow System (Particle Flow System), animating particle collision with deflector, then send it to next event to follow a target.
If you haven't seen the first part, it is to create simple conveyor belt, and animating its texture map coordinate.
@bandoleon13 pon subtitulos PRINGAO
SmokiSounds 5 months ago
no se le entiende una mierda de lo que dice
bandoleon13 1 year ago