Uploaded on Nov 26, 2010
Date: 1st July 1994
Category: UV Maxdemo
Another day, another weird buggy level. This is another one I managed to crash prboom-plus with - my first run here was a 13:58 that disgorged this cryptic error after a couple of minutes: "Couldn't read file H:\doom\prboom\126.96.36.199/demosav1.dsg: (Unknown Error)" Fortunately this later, faster run worked fine for the capture.
Yet again it's an anonymous, unremembered level. But this one's really quite remarkable to play through. It feels endless. Rooms and passages, while not feeling mazy, twist around and curl back on each other. There's always at least two ways out of every spot. And if you find a secret area, this doesn't mean a small detour to pick up items, but a major excursion through yet more endless passages. Notice how at 3:20 or so I'm in a particular secret area, and after more than six minutes I'm back in the same room from the opposite side, having run round nearly the whole map. There's not a dead end in this whole level.
I really quite like it, though it breaks a lot of good design rules. Notice how pretty much every room has a unique texture scheme. But the variety works, you never feel lost. And there's some nice areas in there, the imp hill being particularly striking. Gameplay is good. You spend most of the level in the company of the shotgun, but that feels appropriate for a Doom1 pwad. There's always something different in each new section of the level you get to, and so it always holds your interest.
Look at the level in the automap, and many of the design choices will become clear: the level spells out "Pc" in huge letters. I start out at the bottom left corner of the "P", and at the ten minute mark I teleport to the smaller "c" section to complete the level.
Once again, go here to download: http://liquiddoom.net/doom/pwad/doom/...
Video captured using fraps and glboom-plus 188.8.131.52
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