Many games are constructed using a core "engine" which implements the low-level technical aspects of a game (such as graphics, sound, and networking), as well as a scripting language, in which the high-level game logic is written. Using a scripting language facilitates rapid prototyping, makes it simpler to code many parts of the game, and enables game designers with only a small amount of programming knowledge to participate in implementation. In many cases, modding communities have formed which take existing games and modify them or even create entirely new content using the existing engines.
In this talk, I will take a brief look at some existing games that have been constructed using scriptable game engines, and then give an explanation of how you can add scripting facilities to your own game. I will be focusing mainly on how to embed Python and Javascript interpreters into game engines written in C/C++, as well as giving a brief description of how you can design and implement your own scripting language.
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