Demonstration of parallax, bump and specular mapping with dynamic omni lights. This was a small experiment with OpenGL and CG shaders, starting from scratch.
After all of that is done I'm going to move on the Scene Management. I've read some articles about it but I still need some reading on that.
After all the rendering things are done, I'll create an model class with functions for loading, and once the model class is done, I should be able to do skeletal animations without to much trouble.
And I'm not brilliant, just a bit stubborn, It took me 2 weeks to find out how to correctly transform vertices :-)
The different primitive types is mostly same code, So it's actualy pretty easy, I just need to thing about doing things in the right order, in order to speed it all up.
I actualy haven't used DirectX alot yet, but it mostly is used in the same way as XNA, which I'm quite fammilair in.
I'm already busy with shaders (Flat, Gouraud, Phong), and Im also going to give to possibility to use some kind of Vertex and Pixel shader, but not as flexible as in DirectX.
I need to get it rasterize the polygons correct first :-)
I had it working a week ago but decided to rewrite it to make it look like DirectX, but didint have any time to fix it yet. I've took a look today but couldnt find anything, the transformations are correct though.
Yet I have no idea how parralax mapping is done, is it simmulair to bump mapping?
Im 15 so I've still got to learn alot of things :)
SOURCE?! Very nice job! It looks really realistic.
superkellerman8D 7 months ago
Sniff I want your code dude 8-_)
theobserver5000 9 months ago
The Cube 2 engine could do that, not as well, but almost, it's pretty good.
redisforever007 2 years ago
nicely done!
GameDocumentaries 2 years ago
After all of that is done I'm going to move on the Scene Management. I've read some articles about it but I still need some reading on that.
After all the rendering things are done, I'll create an model class with functions for loading, and once the model class is done, I should be able to do skeletal animations without to much trouble.
And I'm not brilliant, just a bit stubborn, It took me 2 weeks to find out how to correctly transform vertices :-)
Once it's finished I'll post a video of it
phoenix13nl 2 years ago
The different primitive types is mostly same code, So it's actualy pretty easy, I just need to thing about doing things in the right order, in order to speed it all up.
I actualy haven't used DirectX alot yet, but it mostly is used in the same way as XNA, which I'm quite fammilair in.
I'm already busy with shaders (Flat, Gouraud, Phong), and Im also going to give to possibility to use some kind of Vertex and Pixel shader, but not as flexible as in DirectX.
Need another post because of length
phoenix13nl 2 years ago
I need to get it rasterize the polygons correct first :-)
I had it working a week ago but decided to rewrite it to make it look like DirectX, but didint have any time to fix it yet. I've took a look today but couldnt find anything, the transformations are correct though.
Yet I have no idea how parralax mapping is done, is it simmulair to bump mapping?
Im 15 so I've still got to learn alot of things :)
phoenix13nl 2 years ago
Damn, I wish my software renderer could do that... 0_0
phoenix13nl 2 years ago
Wtf you have 3 stars? 5+!!! Respect!
spider853 3 years ago
or, just people who comment on youtube.
chassless 3 years ago 2