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Uploaded by CurrentlyFapping on Mar 22, 2010
Well this is more or less a test, it WAS gonna be a payload map till I found payload likes to be a really stubborn gametype. Maybe another day.Music used-Sabrepulse: We Are Hi-Speed (Tour Mix) (From the album Chipbreak Wars)Sabrepulse: Prepare (From the album Titan EP)
Gaming
Standard YouTube License
you should really use a bugger grid size like 16 when going the general construction of the map. It helps alot
GamerFollower 1 year ago
@GamerFollower It just looked like that on the video, I usually keep it between 8-16.
CurrentlyFapping 1 year ago
@CurrentlyFapping It's nice that peopl eactually make timelapses for tf2 mapping, I was curious if they did.
Anyway, what size do you usually make your walls and doors?
Shaeam 6 months ago
@Shaeam Depends, anywhere from 192 ~ 256 for walls is pretty good. Allows a lot of breathing room for combat. 512 for two story houses is pretty good, etc. Really it comes down to what feels right.
CurrentlyFapping 6 months ago
@CurrentlyFapping
ok :3
pretty cool dude!
dm429 1 year ago
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you should really use a bugger grid size like 16 when going the general construction of the map. It helps alot
GamerFollower 1 year ago
@GamerFollower It just looked like that on the video, I usually keep it between 8-16.
CurrentlyFapping 1 year ago
@CurrentlyFapping It's nice that peopl eactually make timelapses for tf2 mapping, I was curious if they did.
Anyway, what size do you usually make your walls and doors?
Shaeam 6 months ago
@Shaeam Depends, anywhere from 192 ~ 256 for walls is pretty good. Allows a lot of breathing room for combat. 512 for two story houses is pretty good, etc. Really it comes down to what feels right.
CurrentlyFapping 6 months ago