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クライシス フォ-ス / Crisis Force (Famicom, 1991)

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Uploaded by on Aug 12, 2006

Best. shooter. ever! Konami of Japan really showed the Famicom's full potential, being able to pull off stuff people thought only the 16-bit consoles could do. And why didn't we Westerners get this? Because again, it had advanced technology that Nintendo of America was too fucking cheap to take advantage of.

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Uploader Comments (Toneman)

  • I believe the merging concept came out of the Twinbee games

Top Comments

  • Whenever a game is set in the year 199x, you know it's gonna be totally badass.

  • oh man 199x....that was a crazy year!

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All Comments (54)

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  • Finally I got this game name. Have been looking it for eternity...

  • lol i clicked "random page" on wikipedia and this is what i got. im familiar with the game also

  • Because NoA was shifting more focus on the young SNES.

  • Also hear a couple of sfx from TMNT2

  • @shaurz No it doesn't. They're very close, but there are some subtle differences. The power-up sound effect does sound identical to the one used in Contra Force/Arc Hound, however. Which makes sense, given that both Crisis Force and Contra force were both Konami Games (Gremlins 2 was made by Sunsoft)

  • The power-up sound-effect sounds exactly the same as the one in Gremlins 2.

  • looks very 16bit. konami is great! i love konami on the snes too!

  • Tokyo looks so bland.

  • This is incredible.

  • The VRC2 chip was used to impove tje graphics.This can only be used in the Famicom.

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