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Farbrausch - fr-041: debris. [HD]

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Uploaded on Feb 22, 2009

"Debris." by Farbrausch, winner of the demo competition at Breakpoint 2007 in Bingen, Germany.

Concept and visuals by fiver2, soundtrack by rp, created using .werkkzeug3 by chaos, fiver2, gizmo and ryg, as well as the V2 synthesizer system by kb

more: http://www.pouet.net/prod.php?which=3...

A few words more: Yes, everything you're seeing comes out of an executable of only 177 kilobytes size. Download it here: http://www.scene.org/file.php?file=/p...

UPDATE: We released source code and data files for everything. So if you want the full inside scoop, look at https://github.com/farbrausch/fr_public :)

The secret behind all this is procedural content generation. in a nutshell, instead of storing a movie as-is we're storing a certain number of mathematical formulas for image and audio manipulation as well as the "recipe" how to apply those small bits of code in a way that what you see comes out. And while it's running your computer's graphics card cares for the actual displaying ot the world, just like in modern 3D games. Formulas+recipe are of course way smaller than the end result, and with a few additional sprinkles of magic compression fairy dust we get down to under 200 kilobytes, which is way less than one single high quality image of this show would take.

This of course means, no, we don't have any magic technology that can compress videos down to that size, but the video has to be authored in the way described above. Manually. With, like, lots of work involved. Making this gem took us all more than two years of hobby part time work _after_ we had five years of experience with this kind of technology.

Still not satisfied? try http://www.theprodukkt.com/faqmaking

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Top Comments

  • ybbek

    iiiiiis richtich, Junge.

    · 15

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    in reply to Rhodeni (Show the comment)
  • ybbek

    Wie gesagt, lies die Beschreibung zum Video... GANZ so einfach ist es dann doch nicht :)

    · 7

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    in reply to David Bee (Show the comment)

Video Responses


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  • 321OmegaPoint

    This demo gives me goosebumps EVERY TIME.

    ·

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  • Ceyhan ER

    really good!

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  • E. Viets

    Was sind denn da die zentralen Aussagen dieses Videos? Okay Technik, Stichwort: "minimal/maximal", ganz viel rausgeholt und schön anzusehen. Da ist eine menschenleere Stadt und man könnte dort eine Magie vermuten, dort wo niemand hinsieht, doch dann: alles zerbröselt und platzt mit einem schäbigen Sound, garniert mit einer imposanten Arroganz, bleibt nur die Frage: wo man die 64k Hürde schon durchbrochen hatte, hätte man nicht wenigstens dafür einen anständigen Sound verwenden können?

    ·

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    in reply to E. Viets (Show the comment)
  • E. Viets

    Das ist Kommunikationsdesign und keine Kunst, ich betrachte es eher als Musikvideo.

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  • KMTe00

    Direct Music ist auch eine Variante die manche Game Entwikler für die Game Musik verwenden.

    ·

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  • KMTe00

    Du meinst Wavetable Synthersizer?

    Ich dachte mal es ist wie ein Modplug wie anderen 64k oder mehr Demos, aber midi Format finde ich vielfältiger also besser.

    ·

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    in reply to ybbek (Show the comment)
  • zelatur

    unbieleiveleblele :O

    ·

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  • marzuki1

    reminds me of reboot

    i wanna play a game like this

    ·

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  • irobeth

    HUND!!

    ·

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    in reply to suparichieh (Show the comment)
  • CBenniO

    .kkrieger ist ein Ego-Shooter in 96k von Farbrausch, absolut unglaublich ;)

    Und Farbrausch ist eine gruppe, keine Person. just sayin

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    in reply to ybbek (Show the comment)
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