Electrical Tower - ElecMan Segment
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Uploader Comments (AmatsuDarkfyre)
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All Comments (12)
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LOL, failbeams...
Yeah, yeah I know they're not finished but that looked funny.
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I heard that TheBlackKnightMan coded the Yoku Blocks months ago...
I don't know what happened with them...
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This, and your other videos make this look very interesting. I'll definitely have to give this a look!
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I thought there were only going to be two Robot Masters per game.
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What about the other characters?
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I remember, that Roll and Blues has
got the SuperArm. And Wario have got
his GutsMan Suit.
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Can you put a download link of your Dev Source?
I'm always happy, if I can help...
Cerberus1996 1 year ago
Not yet, though I may at a later date. Feel free to make suggestions, though and I'll see what me or Auralancer can do.
AmatsuDarkfyre 1 year ago
Like Magnemight said, this level needs some item blocks and Megaman powerups. And the segment seems too long, especially until the checkpoint. Also, how will you be able to break those blocks covering the cherries?
By the way, you do realize there's a MKF Dev source v3, right?
SuperSketch008 1 year ago
Learned a little few days ago, been busy converting my files over to it. It's harder work then one might expect. I'm not too great at item placement, so I'll likely get some help from Aura for that concern.
AmatsuDarkfyre 1 year ago
Those disappearing blocks are rather solid and nondisappeary. Are they sick?
Otherwise, the level looks nice. But what about recovery items/coins/checkpoints? They seem nonexistent.
Magnemight 1 year ago
They'll be disappeary next version.
AmatsuDarkfyre 1 year ago