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OpenGL 3D Engine Demo

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Uploaded by on Mar 20, 2009

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I have been recently working on an updated version of my 3D engine that features effects such as GLSL shader support, cubic environment mapping (reflections and refractions), high dynamic range lighting, per-pixel lighting, bump mapping, parallax mapping, and chromatic aberration. The engine supports rendering key-frame animated MD2 models and binary space partition indoor environments.

It also features an integrated rigid body dynamics simulation and outdoor terrain rendering (with sky boxes and water). Shadows are rendered using the stencil buffer technique. I plan to add support for variance shadow mapping, atmospheric scattering, and screen-space ambient occlusion. I am also interested in real-time global illumination techniques for rendering photorealistic lighting.

MUSIC: Origin Unknown feat. Dynamite MC - Hotness

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Uploader Comments (Webking271)

  • How many lines of Code?

  • @hiphoper19881988 Around 15k

  • class! do you use quaternions?

  • @n8style Yeah I use them to calculate the rotated basis vectors for my camera.

  • Looks like you can't steer the movements with mouse.

  • @wasitrealy Yeah hadn't added that feature yet :)

Video Responses

This video is a response to OpenGL Room Demo
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All Comments (14)

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  • @Webking271 cool, i tried to use them a while ago but couldn't make them work lol, did you have any trouble using them?

  • Looks like Half-Life only with better textures, lighting and bumpmapping.

  • Nice basic Quake BSP rendering and Bumpmap ;)

    The camera movement little intresting but ok.

  • Drum'n'Baaassssssssss ^^

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