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Pac-Hedron Demo 6: Bloom and Sound Tweaks

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Uploaded by on Apr 5, 2011

I wanted to see some fancier graphics while playtesting Pac-Hedron, so I spent a couple days figuring out how to add a Bloom effect. This was hampered by not finding much material for Bloom on DX10 hardware. Also, I'd never implemented a multipass shader before, so I had to experiment a bit with that to get it working.Other progress includes blinking power pellets, and a tweak to the drum track, which now fades to the target volume depending on whether the player is eating pellets or not.

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Gaming

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Standard YouTube License

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Uploader Comments (pentestoy)

  • Nice! What language are you using?

  • @theSmallNothing Thanks! I'm using C++ and some Lua, although I'm not as proficient with Lua as I'd like to be. Libraries used are DirectX 10 and Luabind.

  • Thanks!

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All Comments (7)

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  • We only need some ghosts to make this even more stunning !!

  • pretty cool. add some freakin' ghosts and you got one helluva pac-party.

  • where are da ghost or watever they are O.o

  • Dude, thats awesome.

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