I wanted to see some fancier graphics while playtesting Pac-Hedron, so I spent a couple days figuring out how to add a Bloom effect. This was hampered by not finding much material for Bloom on DX10 hardware. Also, I'd never implemented a multipass shader before, so I had to experiment a bit with that to get it working.Other progress includes blinking power pellets, and a tweak to the drum track, which now fades to the target volume depending on whether the player is eating pellets or not.
Nice! What language are you using?
theSmallNothing 9 months ago
@theSmallNothing Thanks! I'm using C++ and some Lua, although I'm not as proficient with Lua as I'd like to be. Libraries used are DirectX 10 and Luabind.
pentestoy 9 months ago
Thanks!
pentestoy 9 months ago