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Delta Robot #2

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Uploaded by on Jul 16, 2010

That's my Delta Robot using inverse cinematics to calculate angles Θ1,Θ2,Θ3 in dependence of point (x,y,z) in the working area. For following the trajectory i use the bézier curve which is a polinomial that connects 2 points.

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Science & Technology

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Standard YouTube License

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  • Great. Next, turn it upside down and use these as legs.

    What did you build that frame for the cube out of?

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