Uploaded on Mar 22, 2010
The Black Knight Heroic 5-man Trials of Champions,
Phase 1 and 2 Abilitys;
Plague Strike — A vicious strike that deals weapon damage and plagues the target with Blood Plague, dealing Shadow damage over time.
Blood Plague — Deals 1,755 to 1,845 (Heroic: 3,510 to 3,690) Shadow damage every 2 seconds. Disease
Icy Touch — Inflicts 2,925 to 3,075 (Heroic: 4,875 to 5,125) Frost damage and causes Frost Fever.
Frost Fever — A disease dealing 1,950 to 2,050 Frost damage every 3 seconds and reducing the target's melee and ranged attack speed by 25% for 15 seconds. Disease
Obliterate — A brutal instant attack that deals 125% weapon damage plus 720 (Heroic: 1500), total damage increased 30% per each of your diseases on the target, removing the diseases on the target.
Phase 1 Only Abilitys;
Death's Respite 50 yd range — Death's Respite stuns the target for 2 seconds, inflicts 8,288 to 8,712 (Heroic: 13,163 to 13,837) Shadow damage and knocks the target back. 1.81 sec cat
Raise Dead — Raises a Ghoul to fight by your side. Raises either Arelas Brightstar or Jaeren Sunsworn, killed at the beginning of the fight
Ghoul Explode — The Black Knight forces a Ghoul minion to explode! 5 sec channel
Phase 2 only
Army of the Dead — Summons an entire legion of Ghouls to fight for the Death Knight. Used at the beginning of Phase 2. Summons a number of Risen Champions.
Ghoul Explode 50 yd range — The Black Knight forces a Ghoul minion to explode! 0.903 sec cast
Desecration 50 yd range — Causes desecrated ground at a targets location. Targets in the area are slowed by 50% by the grasping arms of the dead while standing on the unholy ground. Lasts 2 sec. Inflicts 1,170 to 1,230 (Heroic: 1,950 to 2,050) Shadow damage every 2 seconds.
Phase 3 Only
Death's Bite — Inflicts 1950 to 2050 Shadowfrost damage to all enemies and increases magic damage taken by 5% for 15 sec. Stacking
Marked For Death — The Black Knight has marked you for death, increasing magic damage taken by 200% for 10 seconds.
The Black Knight will end his introduction and engage in combat. The Tank should immidiatly start building threat while melee and ranged begin their dps. A few seconds after the Black knight begins his attack an add will spawn that should quickly be picked up by the tank. His ghoul delivers a nasty charge that send the targetted team member flying back. Once the add is dead DPS can resume on the Black Knight. The ghoul add can also be kept completely out of the fight by a priest with Shackle Undead. Once the Black Knight dies in phase 1, the ghoul will explode on it's own.
The raid should group up on the corpse of the Black Knight before he spawns into his second form. Upon respawning he will cast an "Army of the Dead" spell. The risen ghouls Have very low HP and if killed fast enough, their explosive aoe spell can be bypassed.
In a very AOE heavy group this can be achieved simply by AOEing in a tight group, this will ensure that all the adds are evenly AOED and die at relativly the same time.
An alternate strategy for these adds is a quick focus fire order in which a DPS member can be focused to burn down each add down fast enough to avoid any explosion damage.
In either of these stratagies The Tank must make sure to give off as much initial threat pull as possible without damaging them to the point where their aoe explode spell begins.to channel.
After the ghouls are dead, finish off the flesh wounded Black Knight. Dont bother Desecration since it does negligible damage.
If you have a death knight in your group, it is HIGHLY recommended that you have them cast Army of the Dead during phase 2. This makes this phase very easy.
Keep an eye on the player who receives the Marked For Death debuff since he gets definitely the most damage. No adds in this Phase, simply finish off The Black Knight.
If there is a paladin in your party, it is very helpful to use Shadow Resistance Aura for the entire fight, especially in the third phase, due to the stacking of Death's Bite.
If there is a priest in your party, phase 3 healing is trivialized by the use of Divine Hymn followed with spamming of Prayer of Healing.
If there is a druid healer in your party, phase 3 healing just use rejuvenation and Nouirsh on the tank and just rejuvenation on the party members
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