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Desert Dream (C64) Part II

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Uploaded by on Apr 8, 2007

C64 Demo: Desert Dream by Chorus & Resource, remake of the Amiga demo.

1st Place C64 Demo Compo on Breakpoint 2007

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Film & Animation

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Standard YouTube License

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  • A C64 version of this demo ...... holy carp, it's AWESOME, these coders are doing the impossible !

  • Jaw dropping...

    Amazing little machine that still impresses after all these years. Next time a ZX fan starts their nonsense, shove this demo under their nose and watch them weep.

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All Comments (55)

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  • Laxity for president, but Fanta should be his vice president! ;D

  • Long Live the 64!

    

  • awesome I would like to jerk off!

  • The Atari 800 is the TRUE predecessor of the Amiga, NOT the C64, as Jay Miner developed both machines.

    There's no fucking reason why the Atari could not pull off a version of "Desert Dream", if the same principles are in use by Jay the Genius when he created them.

  • i love the track!:) c64 had an awesome sound chip!

  • looking at the vectors reminded me very much of Tubular bells..Hard to come by these days...

  • This is sooo increadible! Cosider i have programmed in assembler for alot of years i can't even in my wildest fantasies imagin how they did this. Big credit to the smartest programmers ever for achieveing this.

  • well, let's be honest without the disc gradually loading, it wouldn't be the same, BUT the fact that people found out that the machine can be tricked and play something while loading is incredible and that changed the whole demo scene forever!

  • Think of the many Amiga games programmed to efficiently use the A500's hardware, where often undocumented tricks and chipset bugs were used to achieve that little extra speedup/effect. They then didn't run correctly on the A1200 or even if you upgraded your OS in your A500 from V1.3 to V2.0. So I nowadays prefer the "hogs" and can be relatively sure they will still run on my new computer.

  • Yeah that's right, but don't forget today's RAM and CPU hogs have their advantages, too. It's now easier and more intuitive to program them and code can easier run on multiple platforms. In the C64, Amiga and Atari times you only had to program for one particular chipset which was well known. It was not uncommon that a game/demo only ran on exactly 1 or 2 configurations of computer.

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