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Particle Simulation #1

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Uploaded by on Apr 10, 2009

PLEASE WATCH IN HD!
A simple 200 particle simulation which I have created with a custom-made program. If you wish to see the source code, please, head over to http://www.dr-ivan.com/p/ips/

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  • The basic initial conditions I have in mind are a supermassive core, a large black hole complex for example, surrounded by cold dark matter Matter outside of the negative phases of the core's cosine will dynamically accrete in concentric shells. At the same time, the matter in these shells undergoes intra-shell gravitation that promotes condensation of the shell into a ring. Gavitational feedback from the ring can then constrict the core's equator, destabilizing it.

  • Adding a galactic-scaled cosine factor to gravity will match the extremely low energy level of an individual graviton and enables the generation of ring galaxies, such as Hoag's Object, from simple random distributions with a compactly massive core. Without the formation of such a core the cosine effect will be washed out. The cosine's effect with multiple compact distributions will produce realistically-shaped galaxies easily, I believe.

  • Interesting. The first person to publish a simulation using quantum gravity might become famous. Multiply the gravity force (Newtonian) by a long-wave cosine. The force vectors of all bosons, not just photons, rotates proportionally to the energy. The rotation for the graviton would have to include the graviton's path as the force vector always begins pointing toward the graviton's source.

    Averaging over all orientations of planes on the path, one arrives at a cosine.

    Scale ex: Hoag's Object.

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