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WIP Mega Man X Engine

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Uploaded by on Nov 12, 2009

Here's a project of mine that I've been keeping to myself for a few months. I'm sure everyone knows that I'm a big Rockman X fan. So in my spare time, (which I have plenty of by the way) I started crafting this engine. It's come a long way. I've waited until it I had something a bit more presentable, so.. here it is, I guess.

The engine is nearing completion, but there are still a huge amount of bugs and tweaking that needs attending to. I do have all the basics working though, as well as a few basic enemies (I decided not to include them in this video). This thing was built entirely in Multimedia Fusion 2. Once I feel that this is fully complete, I'll release for public use. Although I'm *not* planning a fan game of any sort, I'd still like to do one. If anyone is interested in anything like that, let me know.

Oddly enough, I'm not very good at finding bugs myself. So if anyone is interested in testing, I'd really appreciated it.

Ah yes, one thing I should mention. Unfortunately, the program I used to record this forced the video into 15 fps, so in person, this engine actually runs a lot smoother. So if it looks laggy, it's the video, not the engine.

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Uploader Comments (GameDragon2k)

  • Can I ask you something? is it easy to use(MMF)? I'm thinking of many games but I have a hard time imagining how it works. when I compare this to game maker, this one looks a little easier. btw, when a game is completed do you still need to use MMF2 to run it or is it separated into an .exe file.

  • @jcudal32 If you want to just "play" it, then you can just run the exe. But if you would like to make edits to it, then ya, you would need MMF2.

    MMF2 is pretty simple to use. I personally like it much more than Game Maker. Try out the demo if you'd like.

  • @jcudal32 continuation of my post(LOL). Unlike multimedia fusion 2, game maker has all these issues with tight controls(this is combining all the indie games and comparing it to all the combined MMF3 indie games). so far, MMF2 presents a better way to create games with tight controls. I don't mean to hate GM fans, and I'm sure there are work arounds for those. it's just that Multi Media Fusion seems a lot way easier, noob friendly and less buggy. so yeah, where did you learn all these?

  • @jcudal32 I would suggest you try looking at some general tutorials on the Clickteam website, or Daily Click (although it's full of outdated content). You should also check the Clickteam message boards, it's full of helpful people.

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  • I find mmf2 to be a lot more noob friendly and easier than gm too. It also has a lot of little things that are easier than in gm, that greatly add up for me. Im definitely interested in your source code, when you release it.... :)

  • Great engine! keep it up!

    do you still work on it? is it possible to make a small open source tutorial?

  • amigo dame el link en un mp porfabor

  • @jcudal32 you cant really say which one is better. it all depends on personal opinions and knowledge i personally prefer game maker but that might be because i feel like i got more control over the game im making in game maker plus for me its alot faster to make a game in game maker than in mmf2

  • I'm looking for something like this to use in a MMX remake. In which I'll be making each stage longer and more difficult.

    Good work here.

  • @GameDragon2k thanks for the quick reply..funny thing is that I already have the program, but I have no clue as to what to do with it. I have an idea of what games I want to make but I have no idea where or how to start. Can I ask you a question? How and where did you learn all this stuff? Looking at your Xengine I am highly impressed as to how well you imitate the console version of Megaman X. the speed, the gravity, the speed he slides down a wall. they're really close to the original source!

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