XNA Fullscreen Audio Visualisation
Uploader Comments (dexter2k6)
All Comments (6)
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@dexter2k6 Thank you for the reply. A day after that comment, I found the visualization methods. In fact, I'm pretty much ready to draw the bitmap, once I figure out how to fix my NullReferenceException. Do you know if there's anyway I can get access to each individual rectangle in the bitmap at 1:20+? Which function is that btw, and does it automatically include those tiny bouncing rectangles? Thanks for the help.
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Very good Job, I made my own video using frequncies and samples of a song in xna, if anyone want help from me, just ask
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nice i didnt know if this existed on xna, i have a visualisation i made id like to port :-) thx for the info.
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how can i do this like you did it? am beginner XNA i can do VB and C# little bit, well know like 40% but not familliar with XNA and this bass tryed but no dont know how to can seem to find tutorials about this ...
How do you get it so synchronized?? I downloaded the Bass library thinking it would include a c# sample of audio visualization but it doesn't =[
Could you let me look at your source code by any chance?
I would greatly appreciate it!
Teboto 7 months ago
@Teboto The Bass library contains a ready to use method, which returns calculated audio data as an image e.g as bitmap. If you use XNA or DirectX for drawing to the screen you can use a simple update and render method to paint this given bitmap/texture each frame/update. The documentation describes the use of this image data in detail. You should not need any source code for this 5 minute example.
dexter2k6 7 months ago