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XNA Fullscreen Audio Visualisation

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Uploaded by on Sep 25, 2008

After searching long for a nice .NET conform Audio Engine i finally found BASS (from un4seen developments). This Video shall show you what BASS can bring to your XNA Games. It was very easy to write this fullscreen Audio Visualiser running in an XNA Application.

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Uploader Comments (dexter2k6)

  • How do you get it so synchronized?? I downloaded the Bass library thinking it would include a c# sample of audio visualization but it doesn't =[

    Could you let me look at your source code by any chance?

    I would greatly appreciate it!

  • @Teboto The Bass library contains a ready to use method, which returns calculated audio data as an image e.g as bitmap. If you use XNA or DirectX for drawing to the screen you can use a simple update and render method to paint this given bitmap/texture each frame/update. The documentation describes the use of this image data in detail. You should not need any source code for this 5 minute example.

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  • @dexter2k6 Thank you for the reply. A day after that comment, I found the visualization methods. In fact, I'm pretty much ready to draw the bitmap, once I figure out how to fix my NullReferenceException. Do you know if there's anyway I can get access to each individual rectangle in the bitmap at 1:20+? Which function is that btw, and does it automatically include those tiny bouncing rectangles? Thanks for the help.

  • Very good Job, I made my own video using frequncies and samples of a song in xna, if anyone want help from me, just ask

  • nice i didnt know if this existed on xna, i have a visualisation i made id like to port :-) thx for the info.

  • how can i do this like you did it? am beginner XNA i can do VB and C# little bit, well know like 40% but not familliar with XNA and this bass tryed but no dont know how to can seem to find tutorials about this ...

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