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Dx11HDR.wmv

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Uploaded by on May 26, 2010

This demo demonstrates an HDR effect with automatic exposure controls using a GPU generated 16-bins histogram.

In order to generate the histogram, a Geometry-Shader-Scatting technique is used.

More info at: http://www.gamedev.net/community/forums/topic.asp?topic_id=572084

Source code available at http://github.com/ming4883/MingDx11Test

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Science & Technology

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Standard YouTube License

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