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Bomberman Clone with AI

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Uploaded by on Jun 18, 2010

You'll notice that they use dynamite instead of bombs! This is four players being controlled by AI. This uses a Finite State Machine and a breadth-first search to move along the tiles. Theres still a couple things that need fine-tuning such as applying a personality to each player (e.g. aggressive, scared etc). The demo also applies cel-shading using a toon shader.

Music taken from Ape Escape soundtrack and is called "Galaxy Monkey"

http://www.omnisoft-designs.com

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Gaming

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Standard YouTube License

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Uploader Comments (RubixVerve)

  • Hey, thanks for the comment! This was originally a networking module coursework so other people would control the other bombers in a LAN. I decided to add some AI to it in my spare time but didn't really get around to finishing it. So no I'm not working on this anymore.

    Its still far from "perfect" and it could be improved in a few areas, like moving a bit more "naturally" like a human controlling it or coming up with tactics based on their personality/situation.

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  • Nice work!.

    Did you release it anywhere?. It seems your omnisoft domain expired last month :(

  • well done! they move completely fluently and play quite smart for a selfmade game. i also like your idea about the personalities.

    i've always wanted to create a bomberman AI that is superior to human beings and can hardly be defeated, but i got frustrasted after it still got beat by most of my friends after 2 years of development.

    are you still working on this project?

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