As a single developer making a large-scale multiplayer game alone, Eskil has been forced to develop new tools, interfaces and technologies in order to make new types of games. In this recorded session, he will give you a sneak peek into some of the things developed in his lab that truly change the way artists use computers.
Filmed live at FITC San Francisco 2010. For complete event details visit fitc.ca/sanfrancisco or follow @FITC on Twitter
To learn more about the speaker visit quelsolaar.com and follow @quelsolaar on Twitter
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GuvBubbs 1 year ago