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Zack & Wiki BGM 22: S.D. III-A/B/C

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Uploaded by on Feb 23, 2008

BGM 22
S.D. III-A/B/C

"Return of the Legend"
Stage Music

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Hmmm... Capcom tried so hard to make this theme sound creepy that they forgot to make it exciting.

Then again, they also forgot to make the boss fight exciting, with that damn hopping in place!

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Music

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Standard YouTube License

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Uploader Comments (KoenVanBeeck)

  • Yeah, this boss fight was kinda bleh. Mind you, there's not much you can do with a boss with no arms or legs.

  • Well, that's the problem. The boss shouldn't have been a big Iron Maiden to begin with.

    Why not just some kinda ghost?

  • Well...then, you couldn't really survive, because ghosts killed you in the level they were in..

  • Well, same could be said about the King of the Jungle. He's the leader of the Growlin' Goblins, but those couldn't be beaten either.

    You could disable a Goblin with a Frog Bomb, though. But also a Ghost with moonlight.

    The creators could probably think something up.

Top Comments

  • Oh my gooood this freaking music. x_x

  • God I hated this guy, he scared the crap outta me -_-|||

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All Comments (9)

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  • I love the bit in the mine cart when you defeat this boss when *SPOILER!* Barbaros betrays you. Such a fun part. ^_^

  • This reminds me a little of Creepy Castle from DK64, very similar actually...

    I love the piano in it.

  • Does anyone notice that the iron red and blue iron maiden's hair kinda look like Captain Rose's hair?

  • I admit that it does seem a bit tedious...and it's odd that there's a level with much higher HQ level (Dragon Scale) o.0

  • The level was kinda trick with the observing and all. Also I got nervous easily in what to do next. Your walkthrough helped me alot.

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