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BlackOps Custom Map Test

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Uploaded by on Jun 27, 2011

This is something i have been toying with for last few days, creating a map via script only using various tricks, etc....

More info here: http://www.mappersunited.com/forum/index.php?threads/custom-map-via-scripting...

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Gaming

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (zeroy)

  • You could make killhouse from mw1

  • @SCR489 Correct.

    

  • hmm,this is interesting,now if it were possible to remove every prop from the actual nuketown map it would resolve issues with fps,because the whole map is made out of objects am i right?

  • @ScavangerHDvideo The choice of Nuketown is because it is the smallest map. FXs are all removed from stock as well as any scripting present in the stock map to help further.

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All Comments (19)

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  • Can you provide us a link to see how it's done?

  • WINNER

    thanks <3

  • @SCR489 i wanted to type that :/

  • @invalidacess Terrain wouldnt be possible, decals could be, provided they are models too. While this is something that would be limited I think it could work and not be too visually bad.... Decals could also be added to stock models textures....

  • @zeroy if it works man we can start making crazy ass maps xD though i see decals are not in there and terrains would be a btich.

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