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SFM - First export from blender and compile of the Facehugger.

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Published on Jun 29, 2013

Just a progress report on the Aliens Facehugger I'm working on. Bone in place, model exported from blender and compiled sort of OK, still more vertice groups I have to assign. But, for a first export I'm surprised how well it works in SFM. Added a bumpmap to the texture... Oh Kewl...

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