Create A Card Series #2

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
697 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 31, 2008

My split card.

Category:

Education

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (jedi1josh)

  • hope is not very necessary, if it drew you a card then it would be good, because it would become a canttriping accelerant that gains a life, right now you don't really need to cast it unless you want to hindering light or remand on turn one. and if you do you loose a card.

  • It shouldn't be played for a Remand or a Hindering light because this is a Sorcery and playing a Remand or a Hindering light during your turn wouldn't do any good. This is more or less a mana acceleration with options. You could either cast a spell that cost 1U or 1W on turn one. Or if you really want you could cast a Deft Duelist on turn one or a Rhox War Monk on turn two assuming you have a forest in play.

see all

All Comments (18)

Sign In or Sign Up now to post a comment!
  • I like the idea of hope, free U mana and gain 1 life? Sounds good!

  • is the triforce where the set symbol is? O.o

  • Hymn to tourach was discard two cards at random, which made a big difference to its power level.

  • Hymn to Tourach

    has the same cost as dispare and does about the same thing. it was banned with in the year it was released. so you got to weaken it some how not make it better by making it a split card and stoping madness

  • Despair is unfair jaja xD!! u cant negate madness !! jaja xD !! cool cards !

  • fire spout: deal 3 damage to everything

    boggart ram gang. haste wither.

    Doran the siege tower: creatures deal damage with their toughness instead of power.

    oona: mill opponent to create fairies.

    GOOD effects does not mean cooler. those cards still have very basic effects.

  • You can say the same for uncommons. Most uncommons are cooler than most rares. *CoughFireSpoutBoggartRamGangC­ough*

  • insane ability. there you go.

    rarity often doesn't define how good an ability is, rather it defines how crazy an ability is.

    Example:

    Commons: nameless inversion, rune snag, terror... all amazing cards, but the abilities are very boring.

    Rares: Doran the Siege tower, Mistbind Clique, Oona.

    Would you say that any of those cards is just plain BETTER than the others? they're all tournament-worthy cards. But the rares have really cool abilities. obviously this isn't the case for everything though.

  • In type 2 right now, despair is overpowered no if ands or buts. Hope isn't great either its a free 1 life as long as you have an untapped plains, and an extra U.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more