My Model Swapping Tutorial for Source

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Uploaded by on Apr 11, 2011

Well, here ya go, My Own Model Swapping tutorial, hope you will learn, you must have Steam, and any Source games on it, so you will have Source SDK, and so your GUIStudioMDL to work. I imitated .eXe's tutorial a bit, and it have the same TIME! 8:18 , and sorry if i am going too fast, i just dont want this video to be long.

Just use 3ds Max when bones from the ..you know...... are different from the original reference, or just use it to detach shit.

Some of the tools you might need can be downloaded here:

http://www.chaosincarnate.net/cannonfodder/cftools.htm

Tut on how delete dead frames: http://www.gamebanana.com/tuts/4088

Programs Needed
- Autodesk 3ds Max(optional), ughh,, 2008-2012?
- Milkshape 3D
- Steam(with source SDK and any source games)

SPECIAL REMINDER BY REMUSDEMON:
Rule number 1 : NEVER EVER scale the gun by hand, always use the values of coordinate X Y Z if you do it by hand, you'll notice things going improportionate, try it on an m4a1 and you'll see the forearm going out of shape.

And, when you decompile skins it doesn't only add 1 dead frame :P Sometimes it adds 2, maybe even 3 if you're very unlucky :O And yes i'm serious haha

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Uploader Comments (Itbankrock)

  • when I import a model and move it in milkshape , smoothing errors appear in the model. How can I solve this?

  • @julianxodbz3 deselect auto smooth in groups tab, it may appear at teh bottom part

  • wait this is a, how to compile video?

  • @Danerd9 Yes

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All Comments (35)

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  • Special reminder by me :3

  • I got one question?

    I must got steam and i got but in my css don't got css.exe i only got create shortcut on desktop.How to find direct exe when steam don't run shorcut's??Can someone upload something for that shit??Only exe???????.3

  • XD sorry dude for stupid questions I have fixed it. I have just to check don't fix rotation on animations on the mdldecompiler

  • the hands appear 90 degrees rotated when I save rhe reference. May be problem of the decompiler? don't know how to fix that

  • @Itbankrock Wow it works thanks dude ;)

  • @brawlmaster7 If you hide hands, you won't assign some part of them accidentaly to other bone resulting in fucking up ref. Also you have clearer vision on your gun ;)

  • @snake227powrot whats the point of hiding the hands tho? i really don't see that fixing my problem so i hide the hand mesh or the hand mesh bones? what?

  • @brawlmaster7 Long time ago when I was n00b in that stuff, I made some m4 on dmg's anim and it had bug like you said, hand was fucked up, but someone told me to hide hands

    But Im think you mean that hand stretching after magin, I noticed it too...idk also how fix it...

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