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Mega Man II (8): Hard Man

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Uploaded by on May 20, 2009

"Hardly Trying"

Not sure if I'm talking about Capcom and their level design or my own gameplay during the level. That said, this was my last chance to show off the easy way of playing Mega Man II. There isn't any penalty for rushing in most stages, and this one isn't an exception.

An interesting thing of note is that Hard Man's Hard Knuckle attacks will not go away if they go off the screen. It can throw you off, but this fight was finished before that even had a chance of happening.

Who is that mysterious machine at the end of the vid? Would you believe me if I said that you've seen him before? We'll scrape the bottom of Mega Man II's barrel next time.

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Gaming

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All Comments (9)

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  • you know that guys name is quint

  • There's something weird going on with the percussion instruments. I've tried both on my Gameboy Color and in the BGB emulator, and the sound isn't nearly as annoying. I think the music sounds too tinny to you because of whatever emulation settings you're using, because the noise/percussion channel is not nearly as loud on an actual Gameboy.

    I actually quite liked some of the music in the game, but I understand why you'd hate it if you're hearing it this way because of your emulator.

  • hard man. i counted 1:17 from stage appearance to boss music.

  • Oh my GOD!! The noise channel is especially bad in this level's theme!

  • I know about that innuendo too, which is why I instead refer to him as Armorman.

  • Yeah! It's my nick name! =P

  • Does the name "Hard Man" make anyone else giggle?

  • You mean Quint? Yea, he did.

  • I don't remember what his name was but of course he returned in Megaman V.

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