A Computational Muscoloskeletal Model for Animating Virtual Faces - Building Process

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Uploaded by on Nov 18, 2009

This is an editor which allows for editing and simulation of the biomechanical elements in a humanoid face. Muscles and passive tissues are simply sketched on existing elements and then fitted into the skin mesh, which is in turn animated. The simulation is interactive but still able to retain the expressiveness of the human face. It is particularly suitable for the production of facial blend shapes (aka morph targets). Developed during my Ph.D. research. Read more at my website: http://www.fratarcangeli.net

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