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Homebrew OpenGL Game Engine

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Uploaded by on Apr 7, 2009

Homebrew OpenGL Game Engine written in C++/OpenGL

http://gamedevstudy.blogspot.com/

Low frame rate due to fraps recording.

Terrain is fully deformable and paintable. Using shaders for texturing and lighting (PPL). Entire scnery is rendered using vertex buffers and index arrays, so it's quite fast. It's able to load almost any 3D model format. More to come...

  • likes, 3 dislikes

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Uploader Comments (suckxez)

  • Awesome! I'm guessing you used fractals for the mountains.

  • fractals? no! as seen in the video I create them "ingame"

  • I wanted to ask, can I for example, instead of using a heightmap, just create an environment/terrain in 3DS MAX and then import it and use it as terrain? And then paint it with textures inside another program? Like you did for example?

  • sure! the 3dmax terrain model is nothing but a set of vertices which will be stored in the graphics card RAM. so there's no difference, except that I create the vertex values in-game/engine.

  • This is amazing, I'm trying to make a game engine but don't understand that much.

    what libs/ includes are you using?

    Because I'm not sure what to use in my game engine.

  • Thanks :)

    I'm using opengl and DevIL (image lib)

Top Comments

  • Actually that's because making own game engine is the best way to learn chosen graphics API, be it Direct3D or OpenGL. I chose different approach for that - rather than studying books, I make models in Blender, export them in Collada format and program a loader for displaying them. Way to go until I reach the level of this video, I must admit.

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All Comments (43)

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  • @suckxez Hello, don't know if you are still active on youtube, but I have a question. How much experience did you have prior to this video in C++? Also, where did you learn OpenGL and how long did it take? I have been trying to learn it recently. I am making progress but am running out of tutorials. Any response would be appreciated.

  • @FiEctro you are such an idiot I don't even know what to say. Rant over. Wisdom for the future: If you obviously have no idea what you speak of, don't state, ask.

  • Awesome stuff! :)

  • Cool !

  • @MalcolmLC

    Well, normally in a terrain editor you don't WANT to have shadows. Maybe as an option to turn off, but when editing the terrain you want to see everything clearly.

  • This not game engine, this terrain editor :b.

  • nice

  • The circle is looks like the circle in the map editor of far cry 2

  • That map reminds me of the game 'Land Of The Dead: Road To Fiddlers Green' Looks amazing man.

  • i dont know crap about this stuff but thiss looks really nice but could you have better shadows? just asking

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