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OpenGL 3 Tutorial for Linux and Windows - Part 1

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Uploaded by on Sep 9, 2010

Basic introduction to the OpenGL 3.2 spec. Source Code: http://people.cs.uct.ac.za/~aflower/download.php?fname=gl3tut_src.zip OR on github at http://github.com/rewolf/gl3tut
SDL 1.3 is used to create the GL context and handle events. I go through the installation of libraries in linux, followed by the basic application which renders a red quad. In the second part I switch to Windows where we make some changes for it to run. I use g++, SDL 1.3, and vim (the best editor). Comments and crits are welcome, but crits are less welcome.

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Uploader Comments (rewolfwerdna)

  • "vim is the best editor in the world" HERETIC it all about emacs

  • @vaper192 hahha. finally an emacs person has come with their flawed opinion! :P

  • What editor is that? Looks somewhat like vim.

  • @Cryptoxicon it is indeed vim. I did mention it in vid, "the best editor in the world" :P

  • Cool stuff. But I still can't decide where to code opengl, in Java or in C. I have a bit more experience in Java, even done some opengl demos, but I like C too... What plugins do you use for vim ? I kind of like Java because you have so many good IDEs, like eclipse and intellij and I think you need code completion for opengl, otherwise its to mazohistic on typing :P

  • @bytedildo excuse my horrid english in the first sentences there.. started typing before thinking :P

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  • @rewolfwerdna sorry how can you not like emacs it the best editor and you can do more then just edit you can change it to suit you (if you know elisp) and it works so well and vim is so minimal i have used vim and emacs and i think emacs is by far the best

  • @bytedildo while I have my preferences, but to I guess the real truth is that the choice of language should depend on what kinda of application your writing. If you want high performance, C/C++ is still the way to go especially if you're wanting to use other GPU-based APIs like CUDA. If you're doing mobile apps, it's likely you'll use Java ; web, javascript + webgl, etc. I don't like IDEs much for C or Python, but Java is so verbose that code-completion definitely saves time. no vim plugins

  • @bytedildo yeah i recorded all the coding. then edited the video and added voice-over, text.

  • Did you record the video before and then added comments ?

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