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Game Geeks #77 Shaintar by Talisman Studios

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Uploaded by on Oct 8, 2008

Game Master Kurt Wiegel reviews and educates viewers on role playing games.
On episode #77 Kurt reviews Talisman Studio's Shaintar.

© Talisman Studios
talisman-studios.com

Host:
Kurt Wiegel
Production:
Rob Mattison
Game Geeks © PugKnows Productions

Category:

Gaming

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License:

Standard YouTube License

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All Comments (24)

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  • do you know who makes shaintar now

  • Shaintar uses Savage Worlds as it's base system. Physical, shooting, and magical combat is handled by skill rolls. A Fighting skill roll must be equal to or better than the target's parry while the other combat skills (magic, missile, etc.) has a target number of 4. Crazy easy system.

  • Glad to see you back in black, Kurt. Great work as usual. For another side, what do you think about this atempt to kopy Eden Studio' s formula from Palladium books. Seems Kevin' s guys are now developing their own version of All Flesh Must be eaten, called Dead Reign. From my point of view, Palladium' s system cannot compare toe the great Unisystem but still being a bit offend for AfmbE fans.

  • How does combat compare to Dungeons and Dragons ..or even other game sytems? I like the monotheistic vs. druid thing but In general I like homebrewed worlds and my own meta-plots... So anything prescripted is ignored.

  • Welcome back Kurt!

  • I choose between my children by which one amuses me more and brings me the most tribute.

  • Great to have you back, Kurt! And as someone else pointed out, it's "Shine-tar." I have the printed version of the game and it is very nice, indeed!

  • Nice to see you back.

    On the topic of Metaplots: in my opinion ALL metaplots can be ignored if you want to. In fact, I don't really have any trouble at all with metaplots. After all, I never follow them anyway.

  • Yay!

    It's on! It's on!

    Seems like a fun game, though I'm not very into fantasy myself.

  • Hey Kurt?

    It's Shine-tar, not Shawn-tar. Just pointing it out.

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