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3ds Max Tutorial, Path Deforming With Splines To Bend Your Objects

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Uploaded by on Feb 6, 2009

In this tutorial, I explain to to take a simple box (or group of boxes) and bend them along a spline to produce a "vector in 3d space" look. This method is also helpful in creating dynamic ribbon effects in 3d.

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Education

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Uploader Comments (fictionalhead)

  • Anyone ever tell you you sound like David Duchovny?

  • @emomobile This would officially be the first time.

  • Thanks very much for the tutorial. Very easy to understand and useful. One question though. How did you get all of the individual boxes to follow the spline together?

  • They were all attached to each other by making them one object. In this case, an editable poly.

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All Comments (15)

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  • thanks.. been needing to get some arrows to animate through an airflow system.. this is a great solution.

  • @emomobile His voice ir harder with Duchovny got soft voice

  • @fictionalhead

    or you can also select the multiple objects altogether and apply the modifier.

  • @SlimBean117

    No need to apply an unwrap. Create a multiple material then assign them via polygon material Ids.

  • Wouldn't it be possible to use just one box and then apply an unwrap uvw? (Or use 3 different materials)

    I'm a rookie when it comes to this and looking for professional advice :P

  • I've subscribe you.

  • PERFEEECT !

  • Very cool, pretty much exactly what I was looking for. I've been trying to make a stylized film strip animation.

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