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Puppeteer Editor, Vegetation and tiles - XNA

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Uploaded by on Oct 11, 2007

Puppeteer editor prorotype - by studioevil.com
This is the editor we used to develop the single level of "The Night of the Puppets" for the dream build play contest. Here you can see some "vegetation tools" in action as well as tiles positioning and modifying.

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Uploader Comments (StudioEvil)

  • this is complete and entire FAKE !! I didn't like it.

  • You are free to belive that our videos are fake.

    The truth is, hard work and dedication usually bring great results.

  • Good job its really nice are you using it for any of your other games?

  • Hey, thanks :)

    Our initial plan was to use the 'Puppeteer' for other games, but in the end we only used it to build the single level of the game prototype.

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All Comments (10)

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  • funny to see how people think youtube users are only retards with a webcam doing stupid stuff...

  • Be honest with yourself.. You CAN'T do it and you wish this project were yours.

  • congratulation, nice work, nice texture, nice tool, good lucky!!!!

  • Yeah, I thought so mate.

    Cheers

    Great work btw, Hope it went well that that Dream Build Play Contest 2007.

    I am construction my own level/terrain editor now!

    Thanks for the help!

    Keep it up!

  • We save every data of every object, like: how many trees, where they are, the orientation, scale, which texture to use, which model to use for everyone. Models and textures are not saved in theese files. They are external, and reference by objects.

  • Yeah, I can see why it is certainly not a clean solution. But at the end of the day if it works, it works; adjustments can be made later.

    I think I will work with seperate files for now also. But there are still things that confuse me :P lol

    The files, bitmaps , are all the same size, and so the trees are always loaded into the correct place aye? If so this same theory pans out for textures also

    Is it not better to use a coord system to save where they are positioned as well as direction etc?

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