VoxLOD: XYZ RGB Dragon (7M tris)
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Uploader Comments (AttilaTAfra)
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All Comments (4)
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nice work
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totally cool, guess what ive got mine nearly up and running. THIS IS THE FUTURE! :) :)
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I think I understand how this works now! The number of voxels shown is based on the size of the object right? No need to try to show more voxels than necessary. And the same is applied to the mathematical part, it does not have to calculate more voxels than the resolution of the screen. That is, if the resolution is 640*480 it will only calculate 640*480 voxels. Am I far right? Is that why it is so fast?
avatarelite 6 months ago
@avatarelite Yes, that's the basic idea. :)
AttilaTAfra 6 months ago