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Uploaded by on Sep 5, 2008

This video is an insight into Bioware, home to great games like Mass Effect and the highly anticipated Dragon's Age.

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Gaming

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Top Comments

  • Wow did you just go troll on every video about Bioware? Fuck off.

  • why do they have a halo 3 poster XD

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All Comments (30)

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  • @lybiansoulja it's a good game?

  • Is there a video of Bioware employees discussing the aspects of Mass Effect?

  • @orion5175 Go to their website, go to the careers tab, pick your location and it'll show you a list of available jobs to apply for.

  • anybody know how to get a job with Bioware it is literally down the road from my house and all of the horror stories seem minor compared to past jobs I have had, really

  • God damn it Bioware, you guys were way better off without EA. You guys were the only company that was making a good reason for people to buy an XBox 360. Without you, the XBox 360 exclusive's are nothing. You guys were the next Halo, in a good way.

  • @mratomix And besides, define 'personality,' because ME2 was far from drained of it. Almost every single character you encounter has depth to their character, multiple angles from which to see why they do what they do. And even though Shepard only says what words you put in his/her mouth, he/she still has his/her own personality, his/her own way of expressing him/herself. The final mission was the most immersive gaming experience most gamers have ever had.How can you say this game lack gravitas?

  • @mratomix It was straight out of Kotor I with Revan and Bastila. And as for ME2 not letting you change worlds, I must ask, what are you smoking? And will you share? Because it's obviously working. The world of ME2 is extremely changeable. The counsel could be live or dead, you can decide the fate of the Krogan, Geth AND Quarians. You can choose to preserve or destroy the Collector base, and ALL of these things change the game world and the world of ME3.

  • @mratomix Your argument might garner more respect if you refrained from base insults. And yes, I have played Kotor II. It disgusted me. There were entire conversations that went nowhere, threads severed at the end. Remember the endgame? It was so sudden and quickly resolved that it might as well not have been at all. There was no appeal at all, and Kreia's little speech did nothing to improve it. Also, the main protagonist and another Jedi sharing a strong bond? Sound a little too familiar?

  • His stories and his characters, which broke the mould back then, would almost ironically, become the mould that many later stories would be cast. This can also be said, yet again, for comic books, writers such as Alan Moore and Neil Gaiman transformed the medium and talked about themes and situations that even film directors and authors dared not to touch (that's not to say that there wasn't).But with Games, we are still at the stage where 1 in 100 games do this (Deus Ex and BioShock)

  • @mratomix Very true, but I think you're more elaborating on what I had already begun to explain. When film was in its youth people were amazed that they were seeing moving images, but then they got bored and wanted more, that's when the Citizen Kane's started rolling in and the great tales and stories came rolling.

    The same can be said for plays, plays were cast with character achetypes and classic stories, until one man named William changed the face of literature -SEE PART 2-

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