Take any 3D object (built with tris, quads or nGons) and make every face act like a particle, being affected by collision, gravity, and different fields.
One of my first propper mel scripts, started learning MEL two month ago.
short explanation: Find out how many faces the geometry have. Find out how many edges the face have, take the position of each vertices, and calculate the average to get the center of the face. Then place a particle there. Do that for every face in geometry. Split the geometry so each is an individual object. Hide original geometry, instance new geometry on to each particle. Then attach any kind of field or collision to the particles.
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