Bullet Force Glitch in GMOD

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Uploaded by on Nov 25, 2011

The kliener player is using a SWEP which has 0 force, and 100 damage. local bullet = {} bullet.Num = numbul bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() bullet.Spread = Vector( coon, 0, 0 ) bullet.Tracer = self.Primary.Tracer self.Primary.Force = 0 bullet.Force = 0 bullet.Damage = 100 self.Owner:FireBullets( bullet )

It doesn't move the prop, but sends the player flying when shot.

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Gaming

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Creative Commons Attribution license (reuse allowed)

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