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SC2 Halby #368 TvP 9min expo late air

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Uploaded by on Dec 5, 2011

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Gaming

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  • @vampiricalchemist you forgot to divide their effectiveness by their cost. vikings are terrible on the ground. :)

  • Grounded vikings are actually better than maraduers in fighting zealot/archon in the late game. They not only have higher dps(vs zealots/archons) but they tank hardcore archon damage.

  • @HalbyStarcraft Vikings aren't completely useless when they land. I like to get 2-4 Vikings in TvP even if I haven't seen any because of the chance of Colossi but if I don't see any of them and no sign of a robotics bay I like to send them straight to the mineral line then land them and attack at the same time, keeping him distracted. Or even land them and hope that he'll take the bait and take his whole army up there. It's proven successful many times so don't underestimate Grounded vikings.

  • Definitely one of your best videos in term of TvP advice.

  • how are zealots 'light' units? They're the best tanking units in the game :S

  • isnt this map not on ladder anymore? lol

  • @sochaji because banshees are awesome, yes, that is correct.

  • @steadyb23 AoE = Area of Effect, things that do splash damage. Examples would be Colossi, High Templar (Psionic Storm), Ghosts (EMP), Banelings (splash damage upon explosion), and Tanks (splash damage when in siege mode).

  • @HalbyStarcraft GG...what is AOE? Also does this mean your not doing the 2 rax 10min push anymore?

  • @HalbyStarcraft in the video you said that having 2 starports is a better choice that 1 with reactor for 11 or 12 minutes. Why is that? Maybe because you can throw a tech lab with one of them and produce something else if needed?

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