A simple lap of one of the tracks showing off parts of the city which is fully open (ramps up to rooftops, etc). Still issues with the shadows, but not really important just now.
Whilst this was captured running on PC, it's running at a full 60 fps on the 360 which is impressive considering there is much optimization to be done. I.e: the Physics is done in quite a naive way - the whole city (currently 122938 vertices - 1/5 of what it is expected to be!) is fed as a single huge mesh to JigLibX. Depending on how things go further down development I may introduce a dedicated collision mesh which should get that value down to around 1/8th of what it is now.
Keep fully up to date at http://www.level13games.co.uk/wheels-of-war and on Twitter @wheelsofwar and developer @domipheus .
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