2d Deferred Normal Mapping - Per Pixel Lighting
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Uploader Comments (mercior)
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All Comments (4)
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how did you get the color working? I cant do it by just using Diffuse lights
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Wow, how is this done? I've tried to modify HGE myself. but failed. Would be really happy if you could give me a few hints. You're good!
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This is interesting. I haven't heard of HGE before this.
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HGE as in haffs game engine? i played a game that used it ( Hammerfall) and it was great , very nice physics and the lighting/fire effects were amazing. really like your little demo there.
rooski8 2 years ago
Yes, this is Haafs Game Engine, although slightly modified by me to support pixel shader 2.0 and some other stuff.
Thanks for commenting
mercior 2 years ago