2d Deferred Normal Mapping - Per Pixel Lighting

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Uploaded by on Aug 29, 2009

2d Deferred Normal Mapping in DirectX via HGE

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Gaming

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (mercior)

  • HGE as in haffs game engine? i played a game that used it ( Hammerfall) and it was great , very nice physics and the lighting/fire effects were amazing. really like your little demo there.

  • Yes, this is Haafs Game Engine, although slightly modified by me to support pixel shader 2.0 and some other stuff.

    Thanks for commenting

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All Comments (4)

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  • how did you get the color working? I cant do it by just using Diffuse lights

  • Wow, how is this done? I've tried to modify HGE myself. but failed. Would be really happy if you could give me a few hints. You're good!

  • This is interesting. I haven't heard of HGE before this.

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