Real Life Mario Kart - Waterloo Labs - Episode 07
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Published on Dec 18, 2012
In this episode we rig up four go Karts so we can manipulate the throttle, gas and brakes along with an RFID Item system controlled with a CompactRIO using LabVIEW so we could make a REAL playable version of Mario Kart.
For project details, system overview and source code check out http://www.waterloolabs.com/#!real-li...
Special Thanks to Austin's Park http://austinspark.com/
Music by We Are the Future
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Uploader Comments (WaterlooLabs)
wachino 4 months ago
how does the car know, if you just took the turtle shell or the shel hit you?
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WaterlooLabs 4 months ago
The first kart to detect a shell must hold onto it for 2 seconds to activate it. The next kart that detects the shell (RFID) will get "hit" Check out our website for FAQ and technical details.
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ONEOFHAM1 4 months ago
1:15 is that a fucking zip-tie?
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WaterlooLabs 3 months ago
Yup, a bunch of em.
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All Comments (225)
sp4cerat 2 days ago
I prefer the version of Rémi GAILLARD ;)
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FirstSkyler1 5 days ago
I want to eventually see if I could make a better, more realistic version of this. This is pretty cool though.
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TheFlyinlow23 1 week ago
Saw you pop science super cool!!!!
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FSUTux 1 week ago
Is it just me or does the asian kid look like "sum yung" from the movie The Girl Next Door?
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FC360D 2 weeks ago
I would have thought you would use something embedded in the road that would give the driver a item when they pass over it that way you can do multiple laps without having to get someone to keep running to replace the item boxes. Then you could use AR to show the items being used and such or have storage areas for the items that get released when you drive over the item tags.
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David Kelly 3 weeks ago
Except it was in PS.
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David Kelly 3 weeks ago
Same.
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TheMegaxandy 3 weeks ago
Nerds...
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David Robinson 3 weeks ago
Went looking for this because of the popular science article. Awesome work, y'all.
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