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DDR Machine Operation Check

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Uploaded by on May 4, 2008

This is a basic rundown of the condition of my DDR cabinet; lamp check, sensor check, graphic check. Note I didn't mention that the marquee is not lit because it is not plugged in. A detailed description can be found on the thread on bemanistyle when it goes up.

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Gaming

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Uploader Comments (AmazingKenchan)

  • Hey I just got a ddr extreme arcade machine and mine uses a ps2 and when I boot it up it just says multi game and has a blank white screen then after it boots up the disc it changes from multi game to P2:44 . I noticed in the back the video cable isnt connected to anything is there some spot to connect it to?

  • @deathbyillusion The machine's a hackjob, can't really help you much there. I haven't messed with those at all.

  • the coin machine at my arcade keeps eating the tokens. What do i do??

  • Find a new arcade?

    The techs there should be keeping the thing in good shape, unless it's some arcade with no attendant. Then you need to get a hold of whoever is in charge to unjam it. :/

  • 1) Open pad

    2) Enter test menu->I/O check

    3) Check each 4 gray sensors, clean/vacuum them out as necessary

    4) Check each bracket, screw them back in if loose, make sure they sit well on the sensor

    5) Retest them all

    Should do it, if one of them is misfiring or sticking, a final option is unplug the culprit. Pad works fine on three, or even two sensors sometimes.

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All Comments (26)

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  • @AmazingKenchan dam and I cant get help on DDDFreak. com cause they recently on october 18 stop running the forum so you cant sign up or post anything on there. hhhmmm.

  • Where can you get a DDR machine?

  • Looks very well some arcade places you go to have very bad arcade machines. I see you look things. Like me i all so look after my things too. Its nice to see a good working arcade machine well looked after good video.

  • I C U have max XP I love MAX

  • (cont.)

    so that the INSTANT a sensor is triggered/released you can see it on screen. (not to mention the sensors are represented graphically instead of alphanumerically, the latter of which might be confusing to those not familiar with the I/O menu and/or the layout of the sensors, although anyone that goes into a machine should know that stuff well before even touching the Operator's menu)

    That was a bit of a long-winded explanation, but I hope it helped.

    =)

  • (cont.)

    Even so, the only reason this works out well for the machine I maintain is usually when I'm playing or someone else is I'm right there with the keys so if something's sticking I can get in the machine immediately. However, I'm sure not may other locations have that luxury. Just look at the I/O test in Pump it Up for comparison (we also have a PIU:NX2 machine at my parents' business). In the NX2 I/O test menu, the sensors are all being continuously pulled for input

  • (cont. from last reply)

    You'll press the sensor and it won't show up as on/off for a split second delay. (I'm assuming you've never been in the I/O Test menu) HOWEVER, the one thing it IS good for is if you happen to catch the an arrow sticking badly, in which case you can open the machine up and go in the I/O menu to see which sensor is sticking, unless it became unstuck between the time you got off the pad and went to the I/O menu.

  • I/O test is absolutely no good in DDR and it makes me laugh when "technicians" or players that say/act like they know what they're doing (including the author of this vid) use it to "diagnose" a pad, so to speak. Basically, the I/O test only pulls for input from the about 4 times a second, and in between those 0.25 of input a sensor can easily stick or unstick itself, and if a sensor sticks (at most) for less than a half a second theres a possibility you might not even see it happen.

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