Hi guys, this week I finished a first step of combining some technologies to allow faster cocos2d development:
Features at the moment:
Nu - a lisp scripting language builded on Objective-C : https://github.com/ksjogo/nu http://programming.nu/index
- live extending/creating of class/functionality
- scripting whole objc programms
Nutron - runtime browser (https://github.com/ksjogo/nutron)
- editable properties/methods
- viewing CCNode trees
- loading scripts (no need to restart)
- command line
CocoNut - Nu(t) macros for Cocos2d https://github.com/ksjogo/CocoNut
- .nut file format removing a lot of parenthesis
- special cocos2d macros for rapid scene/layer creation
Kobold2d - http://www.kobold2d.com/display/KKSITE/Home
- easy Mac/iOS support for one style (960x640)
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