Deus Ex - invisible War - NG Resonance: "Tra-la-la-lala"
Uploader Comments (Zyadon)
Top Comments
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Ha, good times. When NG Resonance fired her agent, I almost fell off my chair laughing. Some of the best humor I've ever seen in a game.
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What a bitch
All Comments (26)
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Kidneythieves also have music in game, Dissidia012 [duodecim] Final Fantasy (PSP), films: Queen Of The Damned, Bride of Chucky & will have music in the 5th season of True Blood.
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To those who don't know, NG Resonance is voiced by Free Dominguez, who is the singer of kidneythieves, who has 6 songs from their album trickster (+rerelease: trickstereprocess) in this game!
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I loved IW, but I disagree about the voice acting. I think the only game with above-par voice acting in the series was Human Revolution.
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If I was playing here and she say,"Run along fanboy" I would put a bullet through her skulls because I am not Deus EX 2:IW fan >.<
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@MoonlightAndy Who, NG Resonance or her manager?
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I think I actually prefer the original Deus Ex's graphics to the the graphics in IW. Tried playing through IW again and couldn't do it, bored me so much. Loved the first one and the new one looks like it's shaping up nicely.
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The first was the best, but this felt more... polished some how. I hope the new one won't be a generic cyber punk shooter but things are looking grim judging the trailer I saw.
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Love the Arcology ambient music. And the elevator muzak, too.
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what a rotten way to get fired...
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When she say "tra lalala" part... I got a feeling that was the real NG expressing her feeling (could be she was just online then).
You know, Deus Ex: Invisible War had a lot of flaws, but the cut scenes and voice acting are quite good.
Archangel3583 1 year ago 4
@Archangel3583 - I noticed less "flaws" than in DE1. I cherish this game for sth. not many game designs have: real choices with an influence of how the game world reacts to the player. Some may complain about DE2 being "too short". Considering that five games run in parallel - depending on which faction one aligns with - this is only reasonable: A lot of dialogue that must not contradict itself...
Zyadon 1 year ago 2
@Zyadon Much as I agree (I liked IW a lot more than most tended to do), it didn't quite work that, at the end of the game, you still had the choice of siding with a faction that you might have opposed throughout the run of the game. Like, the first time I played IW, I was surprised that, despite fighting the Templars at every turn, I was just one click away from giving them the ultimate victory in the game. I mean, the freedom of choice is a nice touch, but it's a bit incongruous.
Archangel3583 1 year ago
@Archangel3583 - The reason why a lot of designs won't go this way is the difficulty to allow full feedom on one hand and avoiding dropping deeply into the "uncanny valley" on the other. Not to mention expensive multi-path story writing/scritping. I am thankful that they "tried" ^_^b
Zyadon 1 year ago
wheres the speech text?
Diablo666Daemon666 2 years ago
A lot of German subtitles seem to be 'missing'. Many dialogues start with subtitles only to be reduced to "..." later on. Like happens during the talk with the coffee shop owner. This could have different reasons. They forgot to translate it, ran out of time, or money to finish it.
Zyadon 2 years ago