Rules You Get Wrong: Guard vs Necrons

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,619
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jan 31, 2012

If you want to join in on the rules debates then make sure you leave comments on our battle reports on http://www.miniwargaming.com

Matt responds to comments left on this battle report. Season 2 Episode 14 - Guard vs Necrons.

Make sure you subscribe for more videos:
http://youtube.com/subscription_center?add_user=miniwargaming

And follow us on Twitter:
http://www.twitter.com/miniwargaming

And check out our Facebook page:
http://www.facebook.com/pages/MiniWarGaming/306311862321

Tags: "warhammer 40k" miniwargaming "miniature wargaming" "rules questions" "necrons vs imperial guard" "battle report" "necron battle report" "rules discussion"

  • likes, 4 dislikes

Link to this comment:

Share to:
see all

All Comments (126)

Sign In or Sign Up now to post a comment!
  • Matt, you are a scrub, nobody likes you. Dave and Joe and the Orc guy are way cooler than you. Cheating like this is only way you keep winning. Fuck you scrub.

  • At that point, I feel like "going blind" can steer the game back on course, where you just tell your friend(s), let's just make some crazy "fun" lists in secret and throw them at eachother and see who is standing when the dust clears. It can't be a permanent solution though, because in situations like that it seems like someone always gets completely destroyed.

  • However, if army tailoring isn't regulated to some extent, the game becomes a never ending arms race that leaves a bitter taste in everyone's mouth because it starts to become less about the game and having fun, and more about trumping your friend for no reason other than to say you can..."I don't care if you take A, I'll just take B...well if you take B, then I'll take C" and that's when it becomes stupid and a waste of time...

  • There's a time and place for tailoring, "going blind", and "all-comers". Obviously all-comers lists (or as close as you can get) are the only way to go if you're serious about tournaments, but I find that the game can get boring if you play the same all-comers armies together all the time. So tailoring makes it challenging and adds dimension to an otherwise stale and unsurprising game...

  • @AGrumpyPanda sounds affective indeed :D ! and ya see thats what im saying is everytime ive seen him bring in the deathmarks they all DIE right away and never cause any damage and to me this is disapointing because they are not a weak unit when used right .

  • @zMirrororriMz I agree absolutely, snipers OWN when used correctly. I run a ten-man Ranger squad upgraded to Pathfinders, with a Farseer with guide and fortune nearby. Re-rolling snipers with AP 1 on a 5+ to hit, and a 2+ cover save with re-rolls? Yes please!

  • @AGrumpyPanda Also fair enough. Also ive seen them been used quite effectively. Perhaps not a whole ARMY ! but say 3 squads ? Also i just think they look cool and he has not seemed to use them a whole ton in his videos.

  • this is just me, but I think games would be more interesting if you only know the army your playing, not knowing if it is mechanized or not makes it more challenging

  • Ahhh, its ok Matt. Look, with wargaming to some it's about just winning and beating the other to a pulp, I honestly think that it is for fun, creativity and to have a good challenge. If you think the former and its all just bitching and winning, get the templates out of your ass and play like the rest of us.

  • I HAVE THOSE SPEAKERS!!!

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more