@SharingCriminal I suppose it's possible that's the reason, and at least it's a viable excuse. However if the HUD was done as sprites, it would've behoove them to use more icons and gauge like in ST version. Then again it was made by different group altogether, possibly due their better knowledge of NES capability, so I trust they knew better than me. Then again it wouldn't be the first time someone made a bad aesthetic choice.
Anyway thanks for the comment, and it's worth looking into
I liked the review. The dancing joke was good and you didn't take it too far. I think the status blinks in the NES version because of a limitation on sprites but I don't know for sure. Keep making videos, man.
@SharingCriminal I suppose it's possible that's the reason, and at least it's a viable excuse. However if the HUD was done as sprites, it would've behoove them to use more icons and gauge like in ST version. Then again it was made by different group altogether, possibly due their better knowledge of NES capability, so I trust they knew better than me. Then again it wouldn't be the first time someone made a bad aesthetic choice.
Anyway thanks for the comment, and it's worth looking into
Retardretroguy 5 months ago
I liked the review. The dancing joke was good and you didn't take it too far. I think the status blinks in the NES version because of a limitation on sprites but I don't know for sure. Keep making videos, man.
SharingCriminal 5 months ago