speed modeling
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Uploader Comments (daniel8488)
Top Comments
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I like ur style nice...
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All Comments (29)
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@daniel8488 So the proportional editing tool like also moves the closest area as you edit a vertex? That's exactly what I was seeking for. The sub-thing modifier and the proportional editing tool seems like a great combination for my needs. Thanks man :)
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thats well good
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how did u make it round and cartoony at the start
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he doesnt really need it here because the model is not too detailed (but cool of course) :)
Software: Blender 3D and a sreen-capture-program like Camtasia (30 bucks) or Camstudio (free)
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Ctrl+R for loop cutting? you surely know about this one but it should to the thing (?)
or knife the midpoints.
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Hey, I've asked about this already, but the subdivision surface doesn't work as I expected.
Yes, it does sub-divide each face, but in this video it curves the edges. It makes each edge rounded. Please respond if you know what I'm talking about.
Mostwantedo 1 year ago
@Mostwantedo
It sounds like you are using the sub-divide operator/ tool, instead of the modifier, you'll need to add a Sub-Surface modifier, that will smooth out the mesh. In 2.5x it's under the tab with the small blue spanner symbol, in 2.49b it's in the mesh properties panel, clicking on 'modifiers' should bring up the list of available ones, sub-surface being one of them.
daniel8488 1 year ago
What's that modifier that makes the object so smooth and affectable by closest vertexes as you move them?
Mostwantedo 1 year ago
@Mostwantedo
Sub-division modifer, or sub-surface, I've forgotten what it's called, but that basically sub-divides each quad/ triangle.
As for the second question, it's called the proportional editing tool, in Blender 2.53 it's O to turn it on/ off, I think it may be the same in 2.49x, but I can't remember to be honest. Basically though, you can turn it on and use the scroll wheel to manipulate it's size and as a result effect more, or less polygons around the vertices selected.
daniel8488 1 year ago
Youtube is really shit. They don't believe I have copyright over this. What a joke.
daniel8488 1 year ago 5
How do you split a poly face into two with out it triangulating, i apologize for this noob question.
jaimsC 3 years ago
The only way to split a face is to either Loop cut (ctrl+R) doing it any other way will create traingles
daniel8488 3 years ago