Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Realtime Raytracing with Full Global Illumination with VRED on a 4 CPU Core machine

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
14,318
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Aug 11, 2009

Interactive Full Global Illumination with VRED 4.0 on a quadcore CPU machine.

  • likes, 5 dislikes

Link to this comment:

Share to:
see all

All Comments (21)

Sign In or Sign Up now to post a comment!
  • Can you give this bench/mod to me,pls?

  • @archon808 N00000b! Because not enough rays are calculated.

  • This is not realtime. I dont understand why there is so much noise(static) in this implementation.

  • @Evi1M4chine Different kind of illumination tbh, this is precomputed photons, quake was precomputed texture maps on shadows. One takes just a little bit more power than the other..

  • it's not realtime even with 2 balls like my balls...

    I can render faster on my c4d...

  • @scratterdog you must be poor right?

  • @wariofan279 You *do* know there are already 8 core processors, right? And higher... MUCH higher.

  • Wow... Your e-penis must be massive... Compensating fo the real thing... Yeah you heard me.

  • Lol. „precomputed illumination“. That’s what Quake 2/3 did! And with Doom 3, they were able to do more already.

  • Can I download this anywhere?

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more