A-Star Pathfind Test ( Allegro/C++ )
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TIBIA
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have you got exe file with it?
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tibia? :P
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I would definately favorite this video if my favorite list wasn't at maximum.
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Good test however a astar algorith shud work out the distance then move, yours seems to take dead ends then decide. the objects should already be taken into account otherwise the path cost has a bigger over head
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Haha wouldnt expect to see tibia sprites x)
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simple bfs (Breadth-first search) :P
isn't it?
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Nice job implementing the pathfinding system
seems like it don't work with diagonal moves.
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Nice man, you did a really great job implementing the pathfinding system =)
Check my stuff out =D
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lol those are ghouls and scarabs from tibia xD
nice work
Blackd696 3 years ago 5
Hey! That's some pretty nifty programming. Nice job!
DAQStudios 3 years ago 3