Nope. The platforms "project" multiple slices, representing various depths of the platform, "onto" the screen and gives an illusion of being 3d. Voxel graphics, kind of...
I doubt you'll respond to this comment seeing as this video hasn't been commented on in 10 months, but I'm just curious as to how or what exactly you used to get that 3d effect on the platforms and if there are any examples I can download.
Just standard MMF2 stuff really. Save an active objects position as it is created. Reposition it relative to its distance to where the scrolling is centered. If it is above the center it should be positioned a little higher and so on. Let a group of objects have the same original position, but give them a little more distance to it depending on their level in the "third" dimension. Take a paper and sit down with it and you will eventually understand it. The hardest part is not making it lag. :)
Looks nice. Does this use the Parallaxer object for the 3D effect? :D
AndersRiggelsen 2 years ago
Nope. The platforms "project" multiple slices, representing various depths of the platform, "onto" the screen and gives an illusion of being 3d. Voxel graphics, kind of...
Zezard 2 years ago
I doubt you'll respond to this comment seeing as this video hasn't been commented on in 10 months, but I'm just curious as to how or what exactly you used to get that 3d effect on the platforms and if there are any examples I can download.
Virginityrocks 2 years ago
Just standard MMF2 stuff really. Save an active objects position as it is created. Reposition it relative to its distance to where the scrolling is centered. If it is above the center it should be positioned a little higher and so on. Let a group of objects have the same original position, but give them a little more distance to it depending on their level in the "third" dimension. Take a paper and sit down with it and you will eventually understand it. The hardest part is not making it lag. :)
Zezard 2 years ago