Designing Avatars in Second Life Using Mesh Import

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Uploaded by on May 26, 2010

In this video, you'll see an example of how Reed Steamroller (of SandCastle Studios) designed and created an avatar in Second Life using newly-supported mesh import functionality.

With the introduction of mesh in Second Life, content creators can now develop across a full spectrum of 3D technologies--from prims, to sculpties, to full blown 3D mesh models.

Visit http://www.secondlife.com for more information.

Credits:
Music & Machinima by draxtor.com
Raw footage by Gianna Borgnine
Creature by SandCastle Studios

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  • misleading title and description and a pointless video to boot.

  • @daikuarumando and most the time.. most furries stick to "furry communitys' in SL :B

    not really run a muck all over the place. some even have human and other 'specie' avi's depending on where they might go. Also a good chance possibly good chunk of furs in SL just wear fur avatars because they like how the avi looks, not because they are a furry.

  • Are you able to add bones not standard to second life? And have them be animated or ragdoll?

  • @westygw I always see people complaining about furries on SL -- and must admit I am one myself -- but I have to say: The majority of avatars I see are human, or vampire. Most furry sims I've gone to have been fairly devoid of anyone, so I just don't get it. o_O

  • @lazygardens i think theres going to be avatar mesh uploads

  • @orionfl79 get Blender homie

    

  • @francez123456789 if you think that, you can stick to prim :3 and lag ;D

  • @RxOLLER if your comp cant handle basic shaders then you will lag more x3

  • august 2011 we are ready for mesh

    SICK OF LAG

  • Any chance you guys are planning to add mesh editing / creation to the client? You know, for those of us who can't afford to shell out a few grand for Maya?

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