In this video, you'll see an example of how Reed Steamroller (of SandCastle Studios) designed and created an avatar in Second Life using newly-supported mesh import functionality.
With the introduction of mesh in Second Life, content creators can now develop across a full spectrum of 3D technologies--from prims, to sculpties, to full blown 3D mesh models.
Visit http://www.secondlife.com for more information.
Credits:
Music & Machinima by draxtor.com
Raw footage by Gianna Borgnine
Creature by SandCastle Studios
misleading title and description and a pointless video to boot.
MisterBouncyBounce 1 month ago
@daikuarumando and most the time.. most furries stick to "furry communitys' in SL :B
not really run a muck all over the place. some even have human and other 'specie' avi's depending on where they might go. Also a good chance possibly good chunk of furs in SL just wear fur avatars because they like how the avi looks, not because they are a furry.
Yenaboi 1 month ago
Are you able to add bones not standard to second life? And have them be animated or ragdoll?
tangletailpro 6 months ago
@westygw I always see people complaining about furries on SL -- and must admit I am one myself -- but I have to say: The majority of avatars I see are human, or vampire. Most furry sims I've gone to have been fairly devoid of anyone, so I just don't get it. o_O
daikuarumando 6 months ago
@lazygardens i think theres going to be avatar mesh uploads
Danrakich 6 months ago
@orionfl79 get Blender homie
Danrakich 6 months ago
@francez123456789 if you think that, you can stick to prim :3 and lag ;D
Danrakich 6 months ago
@RxOLLER if your comp cant handle basic shaders then you will lag more x3
francez123456789 7 months ago
august 2011 we are ready for mesh
SICK OF LAG
RxOLLER 8 months ago
Any chance you guys are planning to add mesh editing / creation to the client? You know, for those of us who can't afford to shell out a few grand for Maya?
orionfl79 9 months ago